Tufan Tuğra İskender
I am a game developer, gamer, and founder of iBright Games, with a proven track record of guiding projects from concept to release and supporting live updates.
What defines my approach is simple: I enjoy creating the kinds of games I already love playing. This dual perspective — both as a developer and as a gamer — allows me to design systems that are technically robust while remaining deeply engaging for players. Whether it’s building branching dialogue frameworks, refining combat mechanics, or streamlining production pipelines, I focus on turning creative ideas into experiences that resonate with the communities I’m part of.
I thrive in collaborative environments where storytelling and engineering meet, and I bring both technical expertise and player insight to every project.
I also go by Sasete, a name that reflects my identity in gaming communities and creative work.
Library

A narrative-driven kingdom management game featuring advanced resource management systems and the custom-built Visual State Machine framework for complex dialogue and branching story logic.
Sole developer responsible for all aspects of design, programming and production.

VS-Like game with deep character progression and combat systems.
Took responsibility for character design, shaping visual identity and gameplay roles. Managed and coordinated the development team

Narrative-driven psychologic horror game with branching storylines.
Contributed achievement systems, localization pipelines and console porting. Integrated diverse assets into cohesive gameplay loops.

Fate RPG based Narrative-Driven game with deep character progression and combat systems.
Oversaw the complete development cycle of an RPG — from design through implementation, balancing combat systems, progression and player experience.

Web3 based VS-Like multiplayer game.
Led a team to complete development of the entire game, system software design. Directed architecture and team workflows to deliver robust multiplayer features.
A custom dialogue-focused state machine framework enabling branching conversations and dynamic narrative flow. Designed to handle complex dialogue trees with ease, providing a visual interface for writers and designers to create rich, interactive narratives without needing to write code.
Sole developer responsible for all aspects of design, programming and production.

A virtual reality crime scene investigation game where players explore detailed environments, gather evidence and solve mysteries using immersive VR interactions.
Developed VR interactions and focused on debugging to deliver immersive virtual reality gameplay experiences.
Abilities
Full CV with detailed work history, projects and skills available as a PDF download.
Reach Me Out
Open to collaborations, project opportunities or just a chat about game development.