01 — About

Tufan Tuğra İskender

A passionate game developer and the founder of iBright Games, with hands-on experience across the full development lifecycle — from prototyping to publishing.

Shipped multiple titles including MiLord, Livber: Smoke and Mirrors, and Hive Invasion, while contributing updates to live projects like Swarm Grinder.

I love diving into new engines and tools — if there's a system to build or a pipeline to figure out, I'm probably already halfway through it.

02 - Projects

Library

MiLord cover
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MiLord iBright Games

A narrative-driven game featuring advanced pathfinding systems and the custom-built Visual State Machine framework for complex dialogue and branching story logic.

Unity C# Narrative Pathfinding
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Swarm Grinder cover
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Swarm Grinder Null State Protocol

Took responsibility for character design, shaping visual identity and gameplay roles. Managed and coordinated the development team.

Unity C# Character Design
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Livber: Smoke and Mirrors cover
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Livber: Smoke and Mirrors InEv Games

Contributed achievement systems, localization pipelines and console porting. Integrated diverse assets into cohesive gameplay loops.

Unity Console Localization
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Kardiya: The Winds of Fate cover
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Kardiya: The Winds of Fate InEv Games

Oversaw the complete development cycle of an RPG — from design through implementation, balancing combat systems, progression and player experience.

Unity RPG C#
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Hive Invasion cover
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Hive Invasion Null State Protocol

Large-scale multiplayer game. Led system software design and directed architecture and team workflows to deliver robust multiplayer features.

Unity C# Multiplayer
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VSM iBright Games — Tool Visual State Machine
View on itch.io ↗
Visual State Machine (VSM) iBright Games — Tool

A custom dialogue-focused state machine framework enabling branching conversations and dynamic narrative flow. Made systems more transparent, reusable and designer-friendly.

C# Unity Framework Tooling
View on itch.io
CSI VR cover
GES Teknoloji CSI VR: Crime Scene VR
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CSI VR: Crime Scene Investigation GES Teknoloji

Developed VR interactions and focused on debugging to deliver immersive virtual reality gameplay experiences.

Unity VR C#
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03 — Skills

Abilities

Engines
Unity Unreal Engine Godot
Languages
C# C++ Python GDScript
Art & Design
Aseprite Pixel Art Level Design
Tools
GitHub Git Notion VS Code
Spoken
English Turkish (native)

Full CV with detailed work history, projects and skills available as a PDF download.

04 — Contact

Reach Me Out

Open to collaborations, project opportunities or just a chat about game development.